D&D 30 Day Challenge, Day 12

The secret recipe for adventures is that they all have to happen somewhere. Most people I know have a preference for where they take place. For my part, I often default to cities.

Why? I have no idea. Maybe it’s because I live in city. Maybe its because I think they offer great options for the adventures. I don’t really know, but it just seems like I often find myself running quests that put cities on into the core of any quest.

There are other reasons as well. Playing in a city is something most people can relate to. It isn’t a hard sell to set a quest in a city. Most everyone has experience one. The same can’t be said for hiking in the mountains, sailing on a boat, or even wandering in a forest. This could be a critique of how people live, but that’s a subject maybe for an entirely different blog. At the very least another blog post.

Additionally, I find that my players like having resources readily available. If you run out of something in the wilderness, you might be in trouble. In a city, you just go buy stuff at the local shops. This removes a lot of stress from the player perspective.

At the same time, none of this makes it the best option. It’s just one option, and one that I frequently. It’s also one that I don’t see myself making less use of in the near future. Go with what you know!


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