To answer this next question, I feel like I need to rip-off someone else’s work. I’ve seen people play great characters, and every once in a while I think, “yes, this is what I’d like my characters to be more like.” Picking one design though, probably a sorcerer.
Yet, not just a sorcerer. I’d like to play a magic-user that had innate magical abilities, but no offensive capabilities whatsoever. Maybe my character is really really good at turning stuff into other stuff. Maybe they’re good at tricking people. I don’t know, but whatever it is, I don’t want it to be oriented towards damage at all.
On some level, taking this approach feels like I’m deliberately giving myself a handicap, and maybe I am. However, it doesn’t feel that way to me. The reasoning behind this approach is born of frustration with seeing so many approach the gaming table needing to just kill everything. “I cast huge damaging spell,” says the caster. “Then I loot the body.” I see this too often, and frankly, its boring.
Not everything in a game has to be about killing everything you see. Sure, sometimes this can be an easy plot, but overall it can become a bit tedious. Therefore, I create a character designed to not encourage this kind of play.
If I ever get a static group again, I’d like to give this a go. Maybe it would be horrible, and my character would essentially be pounded into a magical grease spot. Always a possibility. On the other hand, it may be fun, and at the end of the day, that’s all that matters in gaming.