Creating game content

I’ve been wondering recently, what sets publishable game content apart from stuff that is just to be used for private sessions. Granted, there are obvious limits here. For example, someone has to want to publish their material. Not everyone does.

It just seems like the line between published and unpublished content can be very blurry. In a few cases its clear that the production values are very high, but in some cases, the black and white “no frills” content can be of mixed quality. I say mixed because some stuff is incredible, but looks kind of crap, whereas professional stuff just doesn’t make the grade.

For example, the products put out by Hydra Cooperative are, in my opinion, very high quality. However, there are other things that are a bit, “eh”. Since this is talking them down I’m not going to name names, but there is a lot of crap content out there.

The disparity between the good and the bad has me wondering though, at what point does a person say, “this is ready for an audience, and one that will pay me money.” It isn’t always clear to me when or why that moment happens. Sorry if that sounds harsh. Then again, there are a lot of people out there that put stuff out for free just for the sake of growing the hobby.

In the end, the publication side of gaming is a bit complicated. There isn’t a clear answer, but there’s a lot of stuff out there. At the end of the day, if you’ve got an idea, go for it. The hobby grows and thrives as people participate with it. Not much you can say against that.






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