So, back in December of 2014 I backed a Kickstarter project for a 20th Anniversary edition of Wraith: The Oblivion. Well, it is finally almost fulfilled. I received my back copy of the beta-version of the e-book. It looks incredible, but since it hasn’t been released I’m going to keep it under wraps for now.
“Why Wraith?” you might be asking, and the answer is actually pretty clear, at least to me. Wraith is, in my opinion, next level game design. It is, and I’m not exaggerating, a gold standard. Really. When you think about it, Wraith is truly unique. The game concepts are rare, or specific to that game. People don’t try and copy it, and the game was waaaay ahead of its time.
You can win or lose the game. A rarity in table-top gaming. There are two characters for every player. The game strongly encourages delving into extreme emotional issues. There are supplemental materials for both World Wars. I could keep going, but Wraith is really something special. I’ve seen it described more than once as an artistic success and a commercial failure. I’d have to agree. The game wasn’t popular, but the product was/is incredible.
Now that the final product for the 20th Anniversary edition is just around the corner, I admit to being excited. The game is cool, different, and its intense. I’m really looking forward to diving into the completed text and giving the system a whirl. Here’s hoping some other people are as well.